// Winamp actions #define WA_PREV 101 #define WA_PLAY 102 #define WA_PAUSE 103 #define WA_STOP 104 #define WA_NEXT 105 #define RES_OK 201 #define RES_AUTH 202 #define RES_NOTFOUND 205 #define RES_BADREQUEST 206 #define RES_UNKNOWN 203 #define RES_FAIL 204 #define TIMER_ID 30 // config.cpp void NewConfig(); BOOL CALLBACK ConfigServerWndProc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam); BOOL CALLBACK ConfigSystrayWndProc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam); BOOL CALLBACK ConfigAuthWndProc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam); BOOL CALLBACK ConfigAboutWndProc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam); BOOL CALLBACK ConfigWndProc(HWND hwndDlg,UINT uMsg,WPARAM wParam,LPARAM lParam); void config_write(); void config_read(); BOOL CALLBACK VolumeWndProc(HWND hwndDlg,UINT uMsg,WPARAM wParam,LPARAM lParam); // connection.cpp bool StartWinSock(); void prints(SOCKET socket, char * string); void printsi(SOCKET socket,int number); bool MakeRequest(char * host, int port, char * url, bool verbose, bool auth, bool gettitle); int WASend(char * command); void ToBase64(char * instr, char * outstr); int GetResponse(SOCKET socket, bool gettitle); char * GetAString(char* chptr, char* text); char * SkipHeader(char * chptr); char * GetALine(char * chptr, char * text); bool StrComp(char * string1, char * string2); char ToLowerCase(char c); // main.cpp int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow); void SendDefaultAction(); int GetIconID(); LRESULT CALLBACK WndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam); int systray_modify(HWND hwnd, UINT uID, HICON hIcon, LPSTR lpszTip); int systray_add(HWND hwnd, UINT uID, HICON hIcon, LPSTR lpszTip); int systray_del(HWND hwnd, UINT uID); // title.cpp DWORD WINAPI TitleThread(LPVOID param);